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Reviewed by:
TheCreatWh0re
Ok, because this is my first review, I want to get a few things straight... First, I don't cheat
to ruin the game, that's lame, and if you do, then everyone has the right to flame
you until hell freezes over. I cheat because, well basically, I'm bored, I have been playing CS since beta 1, and honestly, since then, it has degraded quite a bit, it just doesn't have those fun, quirky bugs anymore, and really,
people just aren't interested in team play like they were back then. Another thing, I don't go out and turn on every cheat I have, I usually don't use cheats at all, the ones I do use most of the time are Lambert, and sometimes, to a lesser extent wall hacks (cause
they're entertaining, nothing more fun then to watch a camping #@&$head scream when u get him from nowhere).
But anyway, enough of that, on with the review.
Spiked models, everyone knows about them, quite a few use them, but are they worth the
download, all 11MB of it? Sure, 11MB is not much for high bandwidth users, but
still, is it worth it?
Well, I personally see spiked models as a semi-wall hack. How? Easy, spikes
through the walls, you pretty much knows what's coming. This is
of course a good thing, sitting around, waiting for that elusive enemy to show up.
This works best on maps like cs_747, but fails at maps with thick walls, like the ever popular de_dust, but where I found the large arrow handy (good thing).
I had decided to test the spiked models on both BOTs, and human opponents this showed that against assaulting opponents (esp. bots, they tend not to camp) the spiked models had limited success, which is a shame, but when it came to camping, or even hesitating enemies (a good example is outside the side door in cs_assault) they proved a lot more useful, and allowed for many a player to accuse me of having a wall hack.
But, as nice as the idea sounds, there are many down sides, one noticeable flaw was the fact that the spikes were too short (except the VIP, his are miles long) which shortens the notice time considerably, and if they are standing just so far away from the wall,
you will not notice them. Another one would have to be the fact that this is no wall hack, and
you don't know where they are, how much wall is in-between you and them, or, what arm they have. This sadly leaves u shooting at spots where they may be, so I would not use it in conjunction with an
AWP.
In-Game Shots:
Pros: |
Cons: |
| - Excellent for doors, thin walls, and narrow corridors, also for scouting out where the little bugger is hiding
- In conjunction with a wall hack, this would probably own
- The fact is, that currently, only a texture hack is available, so this could suffice for now
- Nice bit of early warning, handy as always |
- It ain't a map hack, and don't think it is, it doesn't give the advantage of a map hack
- The spikes tend to be too short
- Tends to be annoying, especially when the spikes are just too short to go
through the wall |
The Bottom Line:
Like I said, it isn't a map hack, and it never will be, but in perspective, it isn't as 'dirty' as a map hack,
and until there is a map hack, it will have to do.
If you want to get it, and use it, then go ahead, it wasn't as good as I thought it would be, but
it's simple to set up and get going (unlike say, the AimBot) and really does provide an advantage. So, if
you still want it, grab it at cs-cheats and whilst you're there, check out the texture hack, that's how we map hacked in the old days (damn, I still have headaches form it).
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